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-- calculator.lua
-- ----------------------------------------------------------------
local function get_gui_root(player)
return player.gui.screen
end
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local nilaus_think = { "calcui_nilaus_really" }
local nilaus_rant = { "calcui_nilaus_ugghhhh", "utility/cannot_build" }
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-- ----------------------------------------------------------------
local function play_sfx(player, sfx)
if settings.get_player_settings(player)["calcui-sfx"].value then
player.play_sound{
path = sfx,
volume_modifier = 1.0
}
end
end
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-- ----------------------------------------------------------------
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local function show_think(player, enabled)
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local root = get_gui_root(player)
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local col2 = root.calcui.calcui_table.calcui_table_col2
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if enabled then
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if settings.get_player_settings(player)["calcui-nilaus-mode"].value then
col2.calcui_rant.sprite = "sprite_calcui_think"
col2.calcui_scroll_pane.style.height = 196
play_sfx(player, nilaus_think[math.random(1, #nilaus_think)])
else
play_sfx(player, "calcui_home_improvement")
end
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else
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col2.calcui_rant.sprite = nil
col2.calcui_scroll_pane.style.height = 252
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end
end
-- ----------------------------------------------------------------
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local function show_rant(player, enabled)
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local root = get_gui_root(player)
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local col2 = root.calcui.calcui_table.calcui_table_col2
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if enabled then
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if settings.get_player_settings(player)["calcui-nilaus-mode"].value then
col2.calcui_rant.sprite = "sprite_calcui_rant"
col2.calcui_scroll_pane.style.height = 196
play_sfx(player, nilaus_rant[math.random(1, #nilaus_rant)])
else
play_sfx(player, "utility/cannot_build")
end
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else
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col2.calcui_rant.sprite = nil
col2.calcui_scroll_pane.style.height = 252
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end
end
-- ----------------------------------------------------------------
local function destroy_calculator(player)
local root = get_gui_root(player)
if root.calcui then
root.calcui.destroy()
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global.recent_results[player.index] = {}
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end
end
-- ----------------------------------------------------------------
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local function fix_oob_ui(player)
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if global.gui_position[player.index].x < 0 then
global.gui_position[player.index].x = 0
end
if global.gui_position[player.index].y < 0 then
global.gui_position[player.index].y = 0
end
-- TODO fixed box size, because there is no API call for that
local width = 255
local height = 350
if global.gui_position[player.index].x + width > player.display_resolution.width then
global.gui_position[player.index].x = player.display_resolution.width - width
end
if global.gui_position[player.index].y + height > player.display_resolution.height then
global.gui_position[player.index].y = player.display_resolution.height - height
end
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end
-- ----------------------------------------------------------------
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function show_calculator(player)
local root = get_gui_root(player)
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if not global.recent_results then
global.recent_results = {}
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end
if not global.recent_results[player.index] then
global.recent_results[player.index] = {}
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end
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if not root.calcui then
local calcui = root.add({
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type = "frame",
name = "calcui",
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direction = "vertical"
})
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local flow = calcui.add({
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type = "flow",
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name = "calcui_flow"
})
flow.style.horizontally_stretchable = "on"
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flow.add({
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type = "label",
name = "calcui_title",
caption = {"calculator-ui.title"},
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style = "frame_title"
}).drag_target = calcui
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local widget = flow.add({
type = "empty-widget",
style = "draggable_space_header",
name = "calcui_drag"
})
widget.drag_target = calcui
widget.style.horizontally_stretchable = "on"
widget.style.minimal_width = 24
widget.style.natural_height = 24
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flow.add({
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type = "sprite-button",
sprite = "utility/close_white",
style = "frame_action_button",
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name = "calcui_close"
})
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local table = calcui.add({
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type = "table",
name = "calcui_table",
column_count = "2",
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vertical_centering = "false"
})
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local col1 = table.add({
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type = "flow",
name = "calcui_table_col1",
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direction = "vertical"
})
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local display = col1.add({
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type = "textfield",
caption = "",
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name = "calcui_display"
})
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display.style.width = 212
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local row1 = col1.add({type="flow", name="calcui_col1_row1", direction="horizontal"})
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row1.add({type="sprite-button", style="calcui_button_style_light", caption="CE", name="calcui_button_CE"}).sprite = "sprite_calcui_light" -- CE = Clear Entry (just this line)
row1.add({type="sprite-button", style="calcui_button_style_light", caption="C", name="calcui_button_C"}).sprite = "sprite_calcui_light" -- C = Clear (all, past results as well)
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row1.add({type="sprite-button", style="calcui_button_style_light", caption="", name="calcui_button_BS"}).sprite = "sprite_calcui_backspace"
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row1.add({type="sprite-button", style="calcui_button_style_light", caption="/", name="calcui_button_DIV"}).sprite = "sprite_calcui_light"
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local row2 = col1.add({type="flow", name="calcui_col1_row2", direction="horizontal"})
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row2.add({type="sprite-button", style="calcui_button_style_dark", caption="7", name="calcui_button_7"}).sprite = "sprite_calcui_dark"
row2.add({type="sprite-button", style="calcui_button_style_dark", caption="8", name="calcui_button_8"}).sprite = "sprite_calcui_dark"
row2.add({type="sprite-button", style="calcui_button_style_dark", caption="9", name="calcui_button_9"}).sprite = "sprite_calcui_dark"
row2.add({type="sprite-button", style="calcui_button_style_light", caption="*", name="calcui_button_MUL"}).sprite = "sprite_calcui_light"
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local row3 = col1.add({type="flow", name="calcui_col1_row3", direction="horizontal"})
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row3.add({type="sprite-button", style="calcui_button_style_dark", caption="4", name="calcui_button_4"}).sprite = "sprite_calcui_dark"
row3.add({type="sprite-button", style="calcui_button_style_dark", caption="5", name="calcui_button_5"}).sprite = "sprite_calcui_dark"
row3.add({type="sprite-button", style="calcui_button_style_dark", caption="6", name="calcui_button_6"}).sprite = "sprite_calcui_dark"
row3.add({type="sprite-button", style="calcui_button_style_light", caption="-", name="calcui_button_SUB"}).sprite = "sprite_calcui_light"
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local row4 = col1.add({type="flow", name="calcui_col1_row4", direction="horizontal"})
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row4.add({type="sprite-button", style="calcui_button_style_dark", caption="1", name="calcui_button_1"}).sprite = "sprite_calcui_dark"
row4.add({type="sprite-button", style="calcui_button_style_dark", caption="2", name="calcui_button_2"}).sprite = "sprite_calcui_dark"
row4.add({type="sprite-button", style="calcui_button_style_dark", caption="3", name="calcui_button_3"}).sprite = "sprite_calcui_dark"
row4.add({type="sprite-button", style="calcui_button_style_light", caption="+", name="calcui_button_ADD"}).sprite = "sprite_calcui_light"
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local row5 = col1.add({type="flow", name="calcui_col1_row5", direction="horizontal"})
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row5.add({type="sprite-button", style="calcui_button_style_light", caption="%", name="calcui_button_PERC"}).sprite = "sprite_calcui_light"
row5.add({type="sprite-button", style="calcui_button_style_dark", caption="0", name="calcui_button_0"}).sprite = "sprite_calcui_dark"
row5.add({type="sprite-button", style="calcui_button_style_dark", caption=".", name="calcui_button_DOT"}).sprite = "sprite_calcui_dark"
row5.add({type="sprite-button", style="calcui_button_style_red", caption="=", name="calcui_button_EQU"}).sprite = "sprite_calcui_red"
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local col2 = table.add({
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type = "flow",
name = "calcui_table_col2",
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direction = "vertical"
})
local result = col2.add({
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type = "flow",
name = "calcui_result",
direction = "horizontal"
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})
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result.add({
type = "label",
caption = "=",
name = "calcui_display_sign"
}).style.font = "default-large"
result.add({
type = "label",
caption = "",
name = "calcui_copy_display_result"
}).style.font = "default-large"
col2.add({
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type = "sprite",
name = "calcui_rant"
})
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col2.add({
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type = "line",
name = "calcui_line",
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direction = "horizontal"
})
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local scroll = col2.add({
type = "scroll-pane",
name = "calcui_scroll_pane"
})
scroll.style.height = 252
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scroll.add({
type = "table",
caption = "",
name = "calcui_result_table",
column_count = "3"
}).style.column_alignments[1] = "right"
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-- use last saved location or center the gui
if not global.gui_position then
global.gui_position = {}
end
if global.gui_position[player.index] then
-- fix weird saved positions (out of reach)
fix_oob_ui(player)
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calcui.location = global.gui_position[player.index]
else
calcui.force_auto_center()
end
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-- focus on display
display.focus()
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end
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end
-- ----------------------------------------------------------------
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local function hide_calculator(player)
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destroy_calculator(player)
end
-- ----------------------------------------------------------------
function toggle_calculator(player)
local root = get_gui_root(player)
if root and root.calcui then
hide_calculator(player)
else
show_calculator(player)
end
end
-- ----------------------------------------------------------------
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function focus_on_input(player)
local root = get_gui_root(player)
root.calcui.calcui_table.calcui_table_col1.calcui_display.focus()
end
-- ----------------------------------------------------------------
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local function clear_equation(player)
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local root = get_gui_root(player)
root.calcui.calcui_table.calcui_table_col1.calcui_display.text = ""
end
-- ----------------------------------------------------------------
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local function process_ce_key(player, button)
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local root = get_gui_root(player)
clear_equation(player)
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local result = root.calcui.calcui_table.calcui_table_col2.calcui_result.calcui_copy_display_result
result.caption = ""
result.tooltip = ""
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end
-- ----------------------------------------------------------------
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local function process_c_key(player, button)
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local root = get_gui_root(player)
process_ce_key(player, button)
root.calcui.calcui_table.calcui_table_col2.calcui_scroll_pane.calcui_result_table.clear()
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global.recent_results[player.index] = {}
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end
-- ----------------------------------------------------------------
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local function process_backspace_key(player, button)
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local root = get_gui_root(player)
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local display = root.calcui.calcui_table.calcui_table_col1.calcui_display
display.text = string.sub(display.text, 1, -2)
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end
-- ----------------------------------------------------------------
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local function draw_recent_table(player)
local root = get_gui_root(player)
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local recent = root.calcui.calcui_table.calcui_table_col2.calcui_scroll_pane
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-- drop old table
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recent.calcui_result_table.clear()
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for i, result in ipairs(global.recent_results[player.index]) do
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recent.calcui_result_table.add({
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type = "label",
name = "calcui_copy_equation_" .. i,
caption = result["equation"],
tooltip = {"calculator-ui.recent_tooltip"}
})
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recent.calcui_result_table.add({
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type = "label",
name = "calcui_sign_" .. i,
caption = "="
})
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recent.calcui_result_table.add({
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type = "label",
name = "calcui_copy_result_" .. i,
caption = result["result"]
})
end
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recent.scroll_to_top()
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end
-- ----------------------------------------------------------------
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local math_lib = {
["abs"] = "math.abs",
["acos"] = "math.acos",
["asin"] = "math.asin",
["atan"] = "math.atan",
["atan2"] = "math.atan2",
["ceil"] = "math.ceil",
["floor"] = "math.floor",
["cos"] = "math.cos",
["cosh"] = "math.cosh",
["sin"] = "math.sin",
["sinh"] = "math.sinh",
["tan"] = "math.tan",
["tanh"] = "math.tanh",
["deg"] = "math.deg",
["rad"] = "math.rad",
["exp"] = "math.exp",
["log"] = "math.log",
["log10"] = "math.log10",
["min"] = "math.min",
["max"] = "math.max",
["modf"] = "math.modf",
["fmod"] = "math.fmod",
["frexp"] = "math.frexp",
["ldexp"] = "math.ldexp",
["sqrt"] = "math.sqrt",
["huge"] = "math.huge",
["pi"] = "math.pi",
["pow"] = "math.pow"
}
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local function fix_equation(equation, root)
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local result = equation
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local prev_result = root.calcui.calcui_table.calcui_table_col2.calcui_result.calcui_copy_display_result.tooltip
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-- 1. visible part
-- if equation does not start with a number or char, use the previous result (if available) and put it in front
if not (string.match(result:sub(1, 1), "[^%w%(%)]") == nil) and prev_result then
result = prev_result .. result
end
-- remove "math."
result = result:gsub("math.", "")
local new_equation = result
-- 2. invisible part
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-- fix math library shortcuts
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for key, val in pairs(math_lib) do
result = result:gsub(key, val)
end
-- fix percentage
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-- complex equations like "20+10%" = 22, before it was 20.1 -- big thanks to GWulf
result = result:gsub("(%d+)(.)(%d+)%%", function (base, sign, perc)
if sign == "+" then
return base .. "*1." .. perc
elseif sign == "-" then
return base .. "*(1-0." ..perc .. ")"
elseif sign == "*" then
return "(" .. base .. "/100)*" .. perc
elseif sign == "/" then
return "(" .. base .. "*100)/" .. perc
end
end)
-- still the simple equation needs some work: 1% = 0.01
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result = result:gsub("(%%)", "/100")
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-- fix danish keyboard
result = result:gsub(",", ".")
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result = result:gsub(";", ",")
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return result, new_equation
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end
-- ----------------------------------------------------------------
function process_equal_key(player, button)
local root = get_gui_root(player)
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local original_equation = root.calcui.calcui_table.calcui_table_col1.calcui_display.text;
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equation, original_equation = fix_equation(original_equation, root)
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-- just testing
--root.calcui.calcui_table.calcui_table_col1.calcui_display.text = equation
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if not (equation == nil or equation == "") then
local status, retval = pcall(function()
return load("return " .. equation)()
end)
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root.calcui.calcui_table.calcui_table_col2.calcui_result.calcui_copy_display_result.tooltip = retval
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if not (retval == math.huge or retval ~= retval) then
status, retval_show = pcall(function()
local result = string.format("%0." .. settings.get_player_settings(player)["calcui-decimal-places"].value .. "f", retval)
if result:len() > tostring(retval):len() then
result = retval
end
return result
end)
else
status = false
end
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if retval_show == nil or retval_show == "" then
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status = false
end
if not status then
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retval_show = "NaN"
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show_rant(player, true)
else
if retval <= 0 then
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show_think(player, true)
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else
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show_rant(player, false)
end
end
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root.calcui.calcui_table.calcui_table_col2.calcui_result.calcui_copy_display_result.caption = retval_show
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-- only write in recent table if actually a result
if status then
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-- check first equation and only insert if not the same
if #global.recent_results[player.index] == 0 or global.recent_results[player.index][1]["equation"] ~= original_equation then
table.insert(global.recent_results[player.index], 1, {
equation = original_equation,
result = retval_show
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})
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end
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draw_recent_table(player)
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end
end
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if settings.get_player_settings(player)["calcui-clear-on-calc"].value then
clear_equation(player)
end
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end
-- ----------------------------------------------------------------
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local function display_addchar(player, char)
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local root = get_gui_root(player)
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local display = root.calcui.calcui_table.calcui_table_col1.calcui_display
display.text = display.text .. char
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show_rant(player, false)
end
-- ----------------------------------------------------------------
local button_dispatch = {
["CE"] = process_ce_key,
["C"] = process_c_key,
["BS"] = process_backspace_key,
--
["EQU"] = process_equal_key
}
local button_addchar = {
["DIV"] = "/",
--
["7"] = "7",
["8"] = "8",
["9"] = "9",
["MUL"] = "*",
--
["4"] = "4",
["5"] = "5",
["6"] = "6",
["SUB"] = "-",
--
["1"] = "1",
["2"] = "2",
["3"] = "3",
["ADD"] = "+",
--
["PERC"] = "%",
["0"] = "0",
["DOT"] = "."
}
function handle_calcui_click(event, player)
debug_print("handle_calcui_click()")
local event_name = event.element.name
local button_prefix = "calcui_button_"
local button_prefix_len = string.len(button_prefix)
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local copy_prefix = "calcui_copy_"
local copy_prefix_len = string.len(copy_prefix);
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-- calculator buttons
if string.sub(event_name, 1, button_prefix_len) == button_prefix then
show_rant(player, false)
button = string.sub(event_name, button_prefix_len + 1 )
debug_print("handle_calcui_click button " .. button)
local dispatch_func = button_dispatch[button]
if dispatch_func then
dispatch_func(player, button)
end
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local addchar = button_addchar[button]
if addchar then
display_addchar(player, addchar)
end
-- close button
elseif event_name == "calcui_close" then
hide_calculator(player)
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-- copy results
elseif string.sub(event_name, 1, copy_prefix_len) == copy_prefix then
if event.button == defines.mouse_button_type.left and
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event.shift == true then
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-- copy equation or result to display
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local root = get_gui_root(player)
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if event_name == "calcui_copy_display_result" then
root.calcui.calcui_table.calcui_table_col1.calcui_display.text = root.calcui.calcui_table.calcui_table_col2.calcui_result.calcui_copy_display_result.caption
else
root.calcui.calcui_table.calcui_table_col1.calcui_display.text = root.calcui.calcui_table.calcui_table_col2.calcui_scroll_pane.calcui_result_table[event_name].caption
end
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end
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focus_on_input(player)
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-- if else focus on focus on display
else
focus_on_input(player)
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end
end
-- ----------------------------------------------------------------
function calcui_on_gui_text_changed(event)
if event.element.name == "calcui_display" then
local player = game.players[event.player_index]
local root = get_gui_root(player)
if string.find(root.calcui.calcui_table.calcui_table_col1.calcui_display.text, "=") then
root.calcui.calcui_table.calcui_table_col1.calcui_display.text = root.calcui.calcui_table.calcui_table_col1.calcui_display.text:gsub("=", "")
process_equal_key(player)
end
end
end
-- ----------------------------------------------------------------
function calcui_on_gui_location_changed(event)
if event.element.name == "calcui" then
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if not global.gui_position then
global.gui_position = {}
end
global.gui_position[event.player_index] = event.element.location
|
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Initial checkin
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|
end
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end
|