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-- control.lua
require("calculator")
-- ----------------------------------------------------------------
function boolstr(bool)
if bool then
return "T"
else
return "F"
end
end
-- ----------------------------------------------------------------
function debug_print(str)
if global.marc_debug then
game.print(str)
end
end
function __FUNC__() return debug.getinfo(2, 'n').name end
function debug_log(f, str)
if global.marc_debug then
game.print(f .. ": " .. str)
end
end
-- ----------------------------------------------------------------
local function get_gui_root(player)
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return player.gui.screen
end
-- ----------------------------------------------------------------
function destroy_calcui_gui(player)
local root = get_gui_root(player)
root.calcui_gui_top.destroy()
end
-- ----------------------------------------------------------------
local function shortcut(event)
if event.prototype_name == "calcui_4func" then
local player = game.players[event.player_index]
toggle_calculator(player)
end
end
-- ----------------------------------------------------------------
-- user has clicked somewhere. If clicked on any gui item name that starts with "calcui_..."
-- hide the gui
local function on_gui_click(event)
local event_name = event.element.name
debug_print("event_name " .. event_name)
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local player = game.players[event.player_index]
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local calcui_prefix = "calcui_"
local possible_marcalc_prefix = string.sub( event_name, 1, string.len(calcui_prefix))
if possible_marcalc_prefix == calcui_prefix then
handle_calcui_click(event, player)
return
end
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end
-- ----------------------------------------------------------------
-- user has confirmed the textfield / Called when a LuaGuiElement is confirmed, for example by pressing Enter in a textfield.
local function on_gui_confirmed(event)
player = game.players[event.player_index];
if event.element.name == "calcui_display" then
process_equal_key(player)
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end
end
-- ----------------------------------------------------------------
local function on_calcui_command(event)
if event.parameter == "debug" then
global.calcui_debug = true
debug_print("calcui debugging is on")
elseif event.parameter == "nodebug" then
debug_print("calcui debugging is off")
global.calcui_debug = false
elseif event.parameter == nil then
game.players[event.player_index].print("please add a parameter")
else
game.players[event.player_index].print("unknown calcui parameter: " .. event.parameter)
end
end
-- ----------------------------------------------------------------
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local function on_hotkey_main(event)
local player = game.players[event.player_index]
show_calculator(player)
focus_on_input(player)
end
-- ----------------------------------------------------------------
script.on_event( "calcui_hotkey", on_hotkey_main )
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script.on_event( defines.events.on_lua_shortcut, shortcut )
script.on_event( defines.events.on_gui_click, on_gui_click)
script.on_event( defines.events.on_gui_confirmed, on_gui_confirmed)
script.on_event( defines.events.on_gui_text_changed, calcui_on_gui_text_changed )
script.on_event( defines.events.on_gui_location_changed, calcui_on_gui_location_changed )
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commands.add_command( "calcui", "Calculator UI [ debug | nodebug ] ", on_calcui_command )
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