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Version: 2.0.0
Date: 2024-10-29
Info:
- Updated the version for Factorio 2.0
Features:
- Added thousand seperators for big numbers, to make it more readable
- Also is now able to display scientific notation correctly (like 1.69e+42)
- Added translations for French, Spanish and German (Thanks to ChatGPT, Feedback is welcome if
something is not sounding correct)
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Version: 1.1.1
Date: 2020-11-28
Features:
- Introduces a new setting to define the behavior of the shortcut. When enabled (Default:
false) it will close the UI by pressing the shortcut. Default-behavior is still the same:
focus on the input-field.
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Version: 1.1.0
Date: 2020-11-24
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Info:
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- Updated the version for Factorio 1.1 Experimental Branch
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Version: 0.18.7
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Date: 2020-06-25
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Changes:
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- Updated the thumbnail on the mods page
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Bugfixes:
- Bugfixes UI style for 0.18.33 update
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Version: 0.18.6
Date: 2020-06-11
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Bugfixes:
- Percentage calculations Bugfixes; big thanks to GWulf for raising the issue and also
providing the fix for it <3
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Version: 0.18.5
Date: 2020-06-08
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Info:
- Features some fancy sound effects and a special [Nilaus](https://www.youtube.com/c/Nilaus)
mode.
Features:
- Features sound effects to the calculator whenever a result may be not the desired one (has be
enabled in the settings)
Changes:
- Emotes will no longer be displayed at default, "Nilaus mode" has to be enabled for the emotes
to appear again
Bugfixes:
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- Recent results weren't properly cleared in 0.18.4
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Other:
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- Some code rework, not too fancy stuff
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Version: 0.18.4
Date: 2020-06-07
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Info:
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- Based on user feedback updated the mod
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Features:
- Features the possibility to copy the results (from recent and also the current) to the
display
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- Window now remember last location when opened
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- Updated the BS button (it's backspace people...) so it now has a nice icon instead of the
letters
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- Recent results now add to the top, instead of the bottom
- When calculator is opened it focues on the display for entering the equation
- You can click pretty much anywhere now and it focues on the display for entering the equation
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Bugfixes:
- On multiplayer session the window would lag behind while dragging, because the location would
be saved on server. This isn't going to happen anymore, hopefully (not tested yet).
- When window is moved out of boundaries, when reopened, it will correct itself to be fully in
sight again.
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- Settings had weird default values (were set 2 times)
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Version: 0.18.3
Date: 2020-06-07
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Info:
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- A small visual overhaul of the mod
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Features:
- Features the possibility to "calculate further" (especially usefull when setting "Clear
equation on calculation" is set). When the equation doesn't start with a number, character or
parenthesis (so it assumes it starts with a math symbol) it will take the previous result and
prepend it to the current equation.
Changes:
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- Updated the UI a bit to match it in color a bit more to the Windows calculator
- Updated also the icon on the shortcut to better distinguish it
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Version: 0.18.2
Date: 2020-06-06
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- Based on user feedback updated the mod
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Features:
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- new easter egg :-)
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- Features more math.lib functions
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- atan2() -> math.atan2()
- cosh() -> math.cosh()
- sinh() -> math.sinh()
- tanh() -> math.tanh()
- log10() -> math.log10()
- fmod() -> math.fmod()
- frexp() -> math.frexp()
- ldexp() -> math.ldexp()
- pow() -> math.pow()
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Bugfixes:
- Interpreting ";" as "," in the equation, because of the fix in 0.18.1, so that math functions
with more than 1 parameter work. They have to use ";" as a separator for inputs
- Bugfixes sqrt(-1) equaling "na" because of the rounding fix from 0.18.1. It does now show
"NaN" again
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Version: 0.18.1
Date: 2020-06-06
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Info:
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- Based on user feedback updated the mod
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Features:
- Shortcut for opening the calculator and automatically focus on the input (Default:
Ctrl+Shift+C)
Bugfixes:
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- Rounding removed 0 at the end, will now stand as it should. So 2.0000001 -> 2.00
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- Interpreting "," as "." in the equation, because of some European countries do have a weird
keyboard layout
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Version: 0.18.0
Date: 2020-06-06
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- Initial Release of the mod
- Compatible with Factorio >0.18.0; tested on 0.18.30
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- Based on the 4-Function Calculator found in the
[Max Rate Calculator](https://mods.factorio.com/mod/MaxRateCalculator) mod by
[Theanderblast](https://mods.factorio.com/user/theanderblast)
Features:
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- History of recent calculations
- Possibility to copy recent calculations to the current one (with shift+left-click)
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- Substitutes some functions & "constants" of the Lua
[math-lib](http://lua-users.org/wiki/MathLibraryTutorial)
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- abs() -> math.abs()
- acos() -> math.acos()
- asin() -> math.asin()
- atan() -> math.atan()
- ceil() -> math.ceil()
- floor() -> math.floor()
- cos() -> math.cos()
- sin() -> math.sin()
- tan() -> math.tan()
- deg() -> math.deg()
- rad() -> math.rad()
- exp() -> math.exp()
- log() -> math.log()
- min() -> math.min()
- max() -> math.max()
- modf() -> math.modf()
- sqrt() -> math.sqrt()
- huge -> math.huge
- pi -> math.pi
- Allows the use of "%" (percent sign) in the calculation
- A little easter egg :-)
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- Setting for number of decimal places in result (Default: 2). Exact value will be displayed in
the tooltip
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- Setting if triggering the calculation should clear the current equation (Default: no)
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Changes:
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- Made the buttons slightly bigger, so that it's better readable on streams.
- Allows to make "complex" calculations with parentheses
- Allows pretty much all characters in the equation field
- but the "=" (equal sign) will trigger the calculation
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Ease of use:
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- Got rid of the memory functions - but introduced the list of recent calculations instead
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