calculator.lua
20.7 KB
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-- calculator.lua
-- ----------------------------------------------------------------
local function get_gui_root(player)
return player.gui.screen
end
local nilaus_think = { "calcui_nilaus_really" }
local nilaus_rant = { "calcui_nilaus_ugghhhh", "utility/cannot_build" }
-- ----------------------------------------------------------------
local function play_sfx(player, sfx)
if settings.get_player_settings(player)["calcui-sfx"].value then
player.play_sound {
path = sfx,
volume_modifier = 1.0
}
end
end
-- ----------------------------------------------------------------
local function show_think(player, enabled)
local root = get_gui_root(player)
local col2 = root.calcui.calcui_table.calcui_table_col2
if enabled then
if settings.get_player_settings(player)["calcui-nilaus-mode"].value then
col2.calcui_rant.sprite = "sprite_calcui_think"
col2.calcui_scroll_pane.style.height = 196
play_sfx(player, nilaus_think[math.random(1, #nilaus_think)])
else
play_sfx(player, "calcui_home_improvement")
end
else
col2.calcui_rant.sprite = nil
col2.calcui_scroll_pane.style.height = 252
end
end
-- ----------------------------------------------------------------
local function show_rant(player, enabled)
local root = get_gui_root(player)
local col2 = root.calcui.calcui_table.calcui_table_col2
if enabled then
if settings.get_player_settings(player)["calcui-nilaus-mode"].value then
col2.calcui_rant.sprite = "sprite_calcui_rant"
col2.calcui_scroll_pane.style.height = 196
play_sfx(player, nilaus_rant[math.random(1, #nilaus_rant)])
else
play_sfx(player, "utility/cannot_build")
end
else
col2.calcui_rant.sprite = nil
col2.calcui_scroll_pane.style.height = 252
end
end
-- ----------------------------------------------------------------
local function destroy_calculator(player)
local root = get_gui_root(player)
if root.calcui then
root.calcui.destroy()
storage.recent_results[player.index] = {}
end
end
-- ----------------------------------------------------------------
local function fix_oob_ui(player)
if storage.gui_position[player.index].x < 0 then
storage.gui_position[player.index].x = 0
end
if storage.gui_position[player.index].y < 0 then
storage.gui_position[player.index].y = 0
end
-- TODO fixed box size, because there is no API call for that
local width = 255
local height = 350
if storage.gui_position[player.index].x + width > player.display_resolution.width then
storage.gui_position[player.index].x = player.display_resolution.width - width
end
if storage.gui_position[player.index].y + height > player.display_resolution.height then
storage.gui_position[player.index].y = player.display_resolution.height - height
end
end
-- ----------------------------------------------------------------
function show_calculator(player)
local root = get_gui_root(player)
if not storage.recent_results then
storage.recent_results = {}
end
if not storage.recent_results[player.index] then
storage.recent_results[player.index] = {}
end
if not root.calcui then
local calcui = root.add({
type = "frame",
name = "calcui",
direction = "vertical"
})
local flow = calcui.add({
type = "flow",
name = "calcui_flow"
})
flow.style.horizontally_stretchable = true
flow.add({
type = "label",
name = "calcui_title",
caption = { "calculator-ui.title" },
style = "frame_title"
}).drag_target = calcui
local widget = flow.add({
type = "empty-widget",
style = "draggable_space_header",
name = "calcui_drag"
})
widget.drag_target = calcui
widget.style.horizontally_stretchable = true
widget.style.minimal_width = 24
widget.style.natural_height = 24
flow.add({
type = "sprite-button",
sprite = "utility/close",
style = "frame_action_button",
name = "calcui_close"
})
local table = calcui.add({
type = "table",
name = "calcui_table",
column_count = "2",
vertical_centering = "false"
})
local col1 = table.add({
type = "flow",
name = "calcui_table_col1",
direction = "vertical"
})
local display = col1.add({
type = "textfield",
caption = "",
name = "calcui_display"
})
display.style.width = 212
local row1 = col1.add({ type = "flow", name = "calcui_col1_row1", direction = "horizontal" })
row1.add({
type = "sprite-button",
style = "calcui_button_style_light",
caption = "CE",
tooltip = { "calculator-ui.button_CE" },
name =
"calcui_button_CE"
}).sprite = "sprite_calcui_light" -- CE = Clear Entry (just this line)
row1.add({ type = "sprite-button", style = "calcui_button_style_light", caption = "C", tooltip = { "calculator-ui.button_C" }, name = "calcui_button_C" }).sprite =
"sprite_calcui_light" -- C = Clear (all, past results as well)
row1.add({ type = "sprite-button", style = "calcui_button_style_light", caption = "", tooltip = { "calculator-ui.button_BS" }, name = "calcui_button_BS" }).sprite =
"sprite_calcui_backspace"
row1.add({ type = "sprite-button", style = "calcui_button_style_light", caption = "/", tooltip = { "calculator-ui.button_DIV" }, name = "calcui_button_DIV" }).sprite =
"sprite_calcui_light"
local row2 = col1.add({ type = "flow", name = "calcui_col1_row2", direction = "horizontal" })
row2.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "7", tooltip = { "calculator-ui.button_7" }, name = "calcui_button_7" }).sprite =
"sprite_calcui_dark"
row2.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "8", tooltip = { "calculator-ui.button_8" }, name = "calcui_button_8" }).sprite =
"sprite_calcui_dark"
row2.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "9", tooltip = { "calculator-ui.button_9" }, name = "calcui_button_9" }).sprite =
"sprite_calcui_dark"
row2.add({ type = "sprite-button", style = "calcui_button_style_light", caption = "*", tooltip = { "calculator-ui.button_MUL" }, name = "calcui_button_MUL" }).sprite =
"sprite_calcui_light"
local row3 = col1.add({ type = "flow", name = "calcui_col1_row3", direction = "horizontal" })
row3.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "4", tooltip = { "calculator-ui.button_4" }, name = "calcui_button_4" }).sprite =
"sprite_calcui_dark"
row3.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "5", tooltip = { "calculator-ui.button_5" }, name = "calcui_button_5" }).sprite =
"sprite_calcui_dark"
row3.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "6", tooltip = { "calculator-ui.button_6" }, name = "calcui_button_6" }).sprite =
"sprite_calcui_dark"
row3.add({ type = "sprite-button", style = "calcui_button_style_light", caption = "-", tooltip = { "calculator-ui.button_SUB" }, name = "calcui_button_SUB" }).sprite =
"sprite_calcui_light"
local row4 = col1.add({ type = "flow", name = "calcui_col1_row4", direction = "horizontal" })
row4.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "1", tooltip = { "calculator-ui.button_1" }, name = "calcui_button_1" }).sprite =
"sprite_calcui_dark"
row4.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "2", tooltip = { "calculator-ui.button_2" }, name = "calcui_button_2" }).sprite =
"sprite_calcui_dark"
row4.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "3", tooltip = { "calculator-ui.button_3" }, name = "calcui_button_3" }).sprite =
"sprite_calcui_dark"
row4.add({ type = "sprite-button", style = "calcui_button_style_light", caption = "+", tooltip = { "calculator-ui.button_ADD" }, name = "calcui_button_ADD" }).sprite =
"sprite_calcui_light"
local row5 = col1.add({ type = "flow", name = "calcui_col1_row5", direction = "horizontal" })
row5.add({ type = "sprite-button", style = "calcui_button_style_light", caption = "%", tooltip = { "calculator-ui.button_PERC" }, name = "calcui_button_PERC" }).sprite =
"sprite_calcui_light"
row5.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = "0", tooltip = { "calculator-ui.button_0" }, name = "calcui_button_0" }).sprite =
"sprite_calcui_dark"
row5.add({ type = "sprite-button", style = "calcui_button_style_dark", caption = ".", tooltip = { "calculator-ui.button_DOT" }, name = "calcui_button_DOT" }).sprite =
"sprite_calcui_dark"
row5.add({ type = "sprite-button", style = "calcui_button_style_red", caption = "=", tooltip = { "calculator-ui.button_EQU" }, name = "calcui_button_EQU" }).sprite =
"sprite_calcui_red"
local col2 = table.add({
type = "flow",
name = "calcui_table_col2",
direction = "vertical"
})
local result = col2.add({
type = "flow",
name = "calcui_result",
direction = "horizontal"
})
result.add({
type = "label",
caption = "=",
name = "calcui_display_sign"
}).style.font = "default-large"
result.add({
type = "label",
caption = "",
name = "calcui_copy_display_result"
}).style.font = "default-large"
col2.add({
type = "sprite",
name = "calcui_rant"
})
col2.add({
type = "line",
name = "calcui_line",
direction = "horizontal"
})
local scroll = col2.add({
type = "scroll-pane",
name = "calcui_scroll_pane"
})
scroll.style.height = 252
scroll.add({
type = "table",
caption = "",
name = "calcui_result_table",
column_count = "3"
}).style.column_alignments[1] = "right"
-- use last saved location or center the gui
if not storage.gui_position then
storage.gui_position = {}
end
if storage.gui_position[player.index] then
-- fix weird saved positions (out of reach)
fix_oob_ui(player)
calcui.location = storage.gui_position[player.index]
else
calcui.force_auto_center()
end
-- focus on display
display.focus()
end
end
-- ----------------------------------------------------------------
local function hide_calculator(player)
destroy_calculator(player)
end
-- ----------------------------------------------------------------
function focus_on_input(player)
local root = get_gui_root(player)
root.calcui.calcui_table.calcui_table_col1.calcui_display.focus()
end
-- ----------------------------------------------------------------
function toggle_calculator(player, extended_mode)
extended_mode = extended_mode or false
local root = get_gui_root(player)
if root and root.calcui then
-- root.calcui.calcui_table.calcui_table_col1.calcui_display.in_focus()? FIXME not possible with current api
if extended_mode and not settings.get_player_settings(player)["calcui-shortcut-close"].value then
focus_on_input(player)
else
hide_calculator(player)
end
else
show_calculator(player)
end
end
-- ----------------------------------------------------------------
local function clear_equation(player)
local root = get_gui_root(player)
root.calcui.calcui_table.calcui_table_col1.calcui_display.text = ""
end
-- ----------------------------------------------------------------
local function process_ce_key(player, button)
local root = get_gui_root(player)
clear_equation(player)
local result = root.calcui.calcui_table.calcui_table_col2.calcui_result.calcui_copy_display_result
result.caption = ""
result.tooltip = ""
end
-- ----------------------------------------------------------------
local function process_c_key(player, button)
local root = get_gui_root(player)
process_ce_key(player, button)
root.calcui.calcui_table.calcui_table_col2.calcui_scroll_pane.calcui_result_table.clear()
storage.recent_results[player.index] = {}
end
-- ----------------------------------------------------------------
local function process_backspace_key(player, button)
local root = get_gui_root(player)
local display = root.calcui.calcui_table.calcui_table_col1.calcui_display
display.text = string.sub(display.text, 1, -2)
end
-- ----------------------------------------------------------------
local function draw_recent_table(player)
local root = get_gui_root(player)
local recent = root.calcui.calcui_table.calcui_table_col2.calcui_scroll_pane
-- drop old table
recent.calcui_result_table.clear()
for i, result in ipairs(storage.recent_results[player.index]) do
recent.calcui_result_table.add({
type = "label",
name = "calcui_copy_equation_" .. i,
caption = result["equation"],
tooltip = { "calculator-ui.recent_tooltip" }
})
recent.calcui_result_table.add({
type = "label",
name = "calcui_sign_" .. i,
caption = "="
})
recent.calcui_result_table.add({
type = "label",
name = "calcui_copy_result_" .. i,
caption = result["result"]
})
end
recent.scroll_to_top()
end
-- ----------------------------------------------------------------
local math_lib = {
["abs"] = "math.abs",
["acos"] = "math.acos",
["asin"] = "math.asin",
["atan"] = "math.atan",
["atan2"] = "math.atan2",
["ceil"] = "math.ceil",
["floor"] = "math.floor",
["cos"] = "math.cos",
["cosh"] = "math.cosh",
["sin"] = "math.sin",
["sinh"] = "math.sinh",
["tan"] = "math.tan",
["tanh"] = "math.tanh",
["deg"] = "math.deg",
["rad"] = "math.rad",
["exp"] = "math.exp",
["log"] = "math.log",
["log10"] = "math.log10",
["min"] = "math.min",
["max"] = "math.max",
["modf"] = "math.modf",
["fmod"] = "math.fmod",
["frexp"] = "math.frexp",
["ldexp"] = "math.ldexp",
["sqrt"] = "math.sqrt",
["huge"] = "math.huge",
["pi"] = "math.pi",
["pow"] = "math.pow"
}
local function fix_equation(equation, root)
local result = equation
local prev_result = root.calcui.calcui_table.calcui_table_col2.calcui_result.calcui_copy_display_result.tooltip
-- 1. visible part
-- if equation does not start with a number or char, use the previous result (if available) and put it in front
if not (string.match(result:sub(1, 1), "[^%w%(%)]") == nil) and prev_result then
result = prev_result .. result
end
-- remove "math."
result = result:gsub("math.", "")
local new_equation = result
-- 2. invisible part
-- fix math library shortcuts
for key, val in pairs(math_lib) do
result = result:gsub(key, val)
end
-- fix percentage
-- complex equations like "20+10%" = 22, before it was 20.1 -- big thanks to GWulf
result = result:gsub("(%d+)(.)(%d+)%%", function(base, sign, perc)
if sign == "+" then
return base .. "*1." .. perc
elseif sign == "-" then
return base .. "*(1-0." .. perc .. ")"
elseif sign == "*" then
return "(" .. base .. "/100)*" .. perc
elseif sign == "/" then
return "(" .. base .. "*100)/" .. perc
end
end)
-- still the simple equation needs some work: 1% = 0.01
result = result:gsub("(%%)", "/100")
-- fix danish keyboard
result = result:gsub(",", ".")
result = result:gsub(";", ",")
-- remove thousand separators
result = result:gsub("'", "");
return result, new_equation
end
-- ----------------------------------------------------------------
function add_thousand_separator(result)
local left, num, right = string.match(result, '^([^%d]*%d)(%d*)(.-)$')
num = num:reverse():gsub("(%d%d%d)", "%1'"):reverse()
return left .. num .. right
end
-- ----------------------------------------------------------------
function is_scientific_notation(result)
-- Check if the number is in scientific notation
return string.match(result, "^[-+]?%d*%.?%d+e[-+]?%d+$")
end
-- ----------------------------------------------------------------
function process_equal_key(player, button)
local root = get_gui_root(player)
local original_equation = root.calcui.calcui_table.calcui_table_col1.calcui_display.text;
equation, original_equation = fix_equation(original_equation, root)
-- just testing
--root.calcui.calcui_table.calcui_table_col1.calcui_display.text = equation
if not (equation == nil or equation == "") then
local status, retval = pcall(function()
return load("return " .. equation)()
end)
root.calcui.calcui_table.calcui_table_col2.calcui_result.calcui_copy_display_result.tooltip = retval
if not (retval == math.huge or retval ~= retval) then
status, retval_show = pcall(function()
-- Check if the result is in scientific notation
if is_scientific_notation(retval) then
return retval
end
local result = string.format(
"%0." .. settings.get_player_settings(player)["calcui-decimal-places"].value .. "f", retval)
-- Add thousand separators
result = add_thousand_separator(result)
-- Check if extra decimal places need to be removed
local trimmed_result = tostring(retval)
if string.find(trimmed_result, '%.') then
local int, frac = trimmed_result:match("(%d+)%.(%d+)")
if frac then
local truncated_result = int ..
"." .. frac:sub(1, settings.get_player_settings(player)["calcui-decimal-places"].value)
result = add_thousand_separator(truncated_result)
end
else
result = add_thousand_separator(trimmed_result)
end
return result
end)
else
status = false
end
if retval_show == nil or retval_show == "" then
status = false
end
if not status then
retval_show = "NaN"
show_rant(player, true)
else
if retval <= 0 then
show_think(player, true)
else
show_rant(player, false)
end
end
root.calcui.calcui_table.calcui_table_col2.calcui_result.calcui_copy_display_result.caption = retval_show
-- only write in recent table if actually a result
if status then
-- check first equation and only insert if not the same
if #storage.recent_results[player.index] == 0 or storage.recent_results[player.index][1]["equation"] ~= original_equation then
table.insert(storage.recent_results[player.index], 1, {
equation = original_equation,
result = retval_show
})
end
draw_recent_table(player)
end
end
if settings.get_player_settings(player)["calcui-clear-on-calc"].value then
clear_equation(player)
end
end
-- ----------------------------------------------------------------
local function display_addchar(player, char)
local root = get_gui_root(player)
local display = root.calcui.calcui_table.calcui_table_col1.calcui_display
display.text = display.text .. char
show_rant(player, false)
end
-- ----------------------------------------------------------------
local button_dispatch = {
["CE"] = process_ce_key,
["C"] = process_c_key,
["BS"] = process_backspace_key,
--
["EQU"] = process_equal_key
}
local button_addchar = {
["DIV"] = "/",
--
["7"] = "7",
["8"] = "8",
["9"] = "9",
["MUL"] = "*",
--
["4"] = "4",
["5"] = "5",
["6"] = "6",
["SUB"] = "-",
--
["1"] = "1",
["2"] = "2",
["3"] = "3",
["ADD"] = "+",
--
["PERC"] = "%",
["0"] = "0",
["DOT"] = "."
}
function handle_calcui_click(event, player)
debug_print("handle_calcui_click()")
local event_name = event.element.name
local button_prefix = "calcui_button_"
local button_prefix_len = string.len(button_prefix)
local copy_prefix = "calcui_copy_"
local copy_prefix_len = string.len(copy_prefix);
-- calculator buttons
if string.sub(event_name, 1, button_prefix_len) == button_prefix then
show_rant(player, false)
button = string.sub(event_name, button_prefix_len + 1)
debug_print("handle_calcui_click button " .. button)
local dispatch_func = button_dispatch[button]
if dispatch_func then
dispatch_func(player, button)
end
local addchar = button_addchar[button]
if addchar then
display_addchar(player, addchar)
end
-- close button
elseif event_name == "calcui_close" then
hide_calculator(player)
-- copy results
elseif string.sub(event_name, 1, copy_prefix_len) == copy_prefix then
if event.button == defines.mouse_button_type.left and
event.shift == true then
-- copy equation or result to display
local root = get_gui_root(player)
if event_name == "calcui_copy_display_result" then
root.calcui.calcui_table.calcui_table_col1.calcui_display.text = root.calcui.calcui_table
.calcui_table_col2.calcui_result.calcui_copy_display_result.caption
else
root.calcui.calcui_table.calcui_table_col1.calcui_display.text = root.calcui.calcui_table
.calcui_table_col2.calcui_scroll_pane.calcui_result_table[event_name].caption
end
end
focus_on_input(player)
-- if else focus on focus on display
else
focus_on_input(player)
end
end
-- ----------------------------------------------------------------
function calcui_on_gui_text_changed(event)
if event.element.name == "calcui_display" then
local player = game.players[event.player_index]
local root = get_gui_root(player)
if string.find(root.calcui.calcui_table.calcui_table_col1.calcui_display.text, "=") then
root.calcui.calcui_table.calcui_table_col1.calcui_display.text = root.calcui.calcui_table.calcui_table_col1
.calcui_display.text:gsub("=", "")
process_equal_key(player)
end
end
end
-- ----------------------------------------------------------------
function calcui_on_gui_location_changed(event)
if event.element.name == "calcui" then
if not storage.gui_position then
storage.gui_position = {}
end
storage.gui_position[event.player_index] = event.element.location
end
end